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Why was darkwatch 2 cancelled
Why was darkwatch 2 cancelled







At the time I had unfinished business from when I’d been working on 2002’s The Thing by Computer Artworks and its cancelled sequel. Redwood Falls was a survival horror FPS game that I devised with Sean Murray (now of Hello Games) and a team of awesome guys back in 2007 when we were all working at Kuju Entertainment. What was Redwood Falls in a nutshell? How did you get involved with the project? So saying, we caught up with Ron Ashtiani, the game’s Creative Director, to get the scoop. In the horror space, one of the most promising projects to get axed was Redwood Falls, a cancelled Xbox 360 and PlayStation 3 game developed in the mid-noughties by Kuju Entertainment.Īfter coming across some footage of a pretty kickass demo knocking around on YouTube, which you can find at the top of this article, and we decided it’d be cool to try and learn a bit more about the story behind this game was. Still, from this process gamers can sometimes still find tantalizing glimpses into things that could have been, but never were. Having games get cancelled is a fact of life, although that doesn’t stop it from sucking. Many run out of funding at some point in development, others end up going through several different builds, and many more simply never get of the ground.

why was darkwatch 2 cancelled why was darkwatch 2 cancelled

So it’s no surprise that like any other business, there are projects that never see the light of day. As a product games are risky investments, require specialist knowledge to create and often need a lot of cash to develop and market.

why was darkwatch 2 cancelled

Its been said before, but making games commercially is hard. Redwood Falls: The Canceled FPS That Would Have Made Unreal Engine 3 Shine









Why was darkwatch 2 cancelled